FASTLANE - Team Fortress 2 - Control Point
My second Team Fortress 2 map. Symmetrical sides with balanced and fast gameplay.
I just wanted to thank you for such an excellent TF2 map! This map makes CP style fun again. Very well done. I can't think of a single thing I dislike about it.
- Shacknews / .frame
Fastlane was extremely impressive, already a personal favorite.
- Shacknews / Felraiser
This map is available in the retail release of Team Fortress 2 from Valve Software.
REDSTONE - Team Fortress 2 - Control Point
First Team Fortress 2 project with unique look and feel with custom assets like textures and world models. These prop-models and textures were done collaboratively with Pekka Jauri.
Redstone's screenshots caught my eye because I thought it was a really good example of how, just.. it's really fun to look out there and see people who are just customers of TF, who can kind of pick up the visual style and start to sort of put their own touch to it, but still fit in really neatly. And I thought Redstone did that really well, just looking at the screenshots.
- Robin Walker / Valve Software
CP_Redstone, assembled by Shacknews community member Arttu, is perhaps the prettiest and most promising custom TF2 map I've run across. And it just looks cool, man. This is a map that someone spent time on, that wasn't slapped together in 20 minutes, or reverse-engineered from Counter-Strike 1.6. Arttu understands that wide spaces must be carefully balanced with well-placed obstructions, and that not every room need be square-shaped and devoid of detail.
-Nick Breckon / Shacknews
NORTHBOUND - Day of Defeat - Territory Control
My latest and the greatest creation for Half-Life 1 engine. Specifically built for Day of Defeat, Valve's adaptation of the World War II Modification. Valve bought my work back in 2004 when the latest update was due for this popular online shooter. Done collaboratively with Daniel Luka who worked hard on textures.
This map is available in the retail release of Day of Defeat from Valve Software.
